Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Sunday, April 27, 2008

Will I Never Learn?

I'm sure there's a Gospel lesson in here somewhere. Probably there's a story buried deep in my scriptures; we'll call it "the Allegory of the Electronic Gaming Device." It tells the spiritually informed that the House of Israel was scattered because they failed to heed the Lord's repeated warnings that if they didn't cast out their Nintendo DS's, they would be cut off from the presence of the Lord for a good long time. But of course the Israelites failed to heed these warnings, among others, and found themselves suddenly living in, I don't know, Russia or someplace where they make inferior microchips and can't handle even a simple Mario Bros. game.

You may recall that I'd written about my unreasoning fear of my daughter's Nintendo DS a week and a half ago. You may appreciate that my daughter has kept intense pressure focused on her reluctant Dad to play "Animal Crossing." Today was no different. She was relentless. "Daaaaddy," she began. That sing-song "Daaaaddy" of hers modulates between about three distinct pitches and is the rough equivalent of the Central American phrase pues, fíjese. "Fijese" in Guatemala pretty much means, "I'm about to give you a whopper of an excuse as to why, precisely, I can't be bothered to read that wonderful Book of Mormon you gave me a week ago, Elder, so get ready." When my daughter uses her modulated "Daaaaddy" on me, I get similar results. "Here comes an outrageous request, Daddy, so you'd better prepare yourself." In either instance, whether my daughter or a well-meaning but highly ambivalent Quiché tat, I have just about 10 seconds to drum up my steely resolve and put on my poker face. Let me state for the record that I had a much higher success rate with the Quichés.

"Daaaaaddy," she said, "since you don't have anything to do right now..."

Huh? Whaddaya mean, "nothing to do?" I'm sitting here on a Sunday afternoon, relaxing, and contemplating taking a nap. How could that possibly be construed as "nothing to do?"

"Would you like to play 'Animal Crossing?'"

*heavy dramatic sigh*

I was trapped, and I knew it. She had me dead to rights. I didn't have anything that I was doing at that particular moment, although I could have fabricated something pretty darn'd quickly. I'm still under about a gazillion deadlines at work, and I should probably be working on at least one of them even as I write this. However...

I relented.

"Okay, Punkin', let's have it."

See below the look of a defeated man:

See, the girls love to watch Daddy play computer games. This has always been true, because Daddy is not one of those hideous Doom 3 kinds of Dads. I just don't get into that level of violence. But I love the Monkey Island series, and so do the girls. So every time I play one of those types of games, the girls will sit and literally watch me for hours, if I let 'em. Ditto Harry Potter. Or even Indiana Jones, although there are scarier things in the Indy games and they tend to leave the room more often when I play those.

That's why you see both Woodyettes perched immediately above and behind me, watching with enrapt looks on their faces. The way they look in the photo, I'd probably just burned down the Town Hall or something. (This, of course, is not true. What actually happened was, I trampled on their flowers. Frankly, I had no idea how to avoid trampling on them, and wasn't interested in taking the Traffic School option. Just fine me and be done with it.)

So I played for about an hour. At the end of which I had had enough of "Animal Crossing" to last me until approximately the next presidential administration.

I was exhausted. I finally managed to learn how to sell things to the town Dictator-for-Life Tom Nook. I even got a rod and reel and tried my hand at a fishing tournament. Now, I've been fishing on and off (mostly off) for most of my life, and I have to say that if, in real life, I hooked into a 34+ inch carp, I'd be feeling pretty good. So imagine my dismay at presenting said carp to the Mayor (who always appears tipsy to me, for some odd reason) only to learn that someone else had bagged a 43 inch sea bass! Phooey.

Jelly also coerced me into visiting the museum. I'd managed to bag an octopus while fishing, and Mrs. Woody suggested I donate it to the museum, so off I went. After Jelly told me where to find it, that is. Then she kept urging me to visit various exhibit halls. "Visit the aquarium, Daddy!" "Now visit the art gallery, Daddy!" "Now go jump in the river and soak your head, Daddy!" (I may have imagined that last one.) Finally she got me to visit the bug exhibit. I wasn't sure exactly why she wanted me to visit this one in particular until she told me to find and stomp on the cockroach. Yes, a cockroach. So I located it and tried to stomp on it. "Notice: this cockroach was lovingly donated by Violet..." Of course. A protected cockroach. Only in "Animal Crossing."

By that time, my head was pounding. Time for a Sudafed. I steered my character back to bed — envying him his ability to crash whenever he wanted to — and politely handed the Machine of Doom back to my daughter.

But not before Mrs. Woody had captured my shell-shocked face for future generations to enjoy.

Wednesday, April 16, 2008

That Which We Do Not Understand

I fear my daughter's Nintendo®. It's one of those next-generation Game Boy replacements called the "DS." It was her major Christmas gift last year and I have developed an uneasy relationship with it.

It resembles a PDA on steroids. It has two screens. I don't get this concept. Being a simplex thinker, the dual-screen aspect of the machine bothers me. When I play my games on my computer, I have a hard enough time keeping track of whatever is happening on my one (and only) screen. I'm sure I'm missing stuff even on a single screen, because I keep getting killed. I never see something coming. If it's dead-center in front of me, I can track it. Generally, however, in a PC game death comes from behind. It's the guys I can't see that always get me. If I had two screens to deal with, life would end much more quickly than it already does. Probably not just metaphorically, either.

Death is less of a problem with the Nintendo® because we don't allow Jelly to play those kinds of games. She really only has two right now. Game cartridges are rather expensive (dual screens are costlier to support, I guess) so we've had to be very selective of what she plays. For Christmas she really, really, really wanted "Nintendogz™" which is a virtual pet game. No problem. More than happy to oblige. Virtual pets I can handle. Virtual poop is MUCH easier to clean up than the real stuff, which is to say that even if Jelly ignores it, Daddy doesn't have to clean it up instead. It can stay in ever-growing virtual mounds in her DS for eternity for all I care. It still won't stink up the house.

Since she got some virtual money for Christmas (in the form of gift cards), we decided to allow her to buy one more game to supplement her collection. Given my statement above about being selective, we found this to be more challenging than we thought it would be. Of all the DS games available for purchase at EvilCorporateGiantMart, Inc., only three looked to be non-violent or anti-South-Park-attitude-ish. Of those, only one, "Animal Crossings," appeared not to insult a normal human's intelligence.

Which is where my fear comes into play.

I fear "Animal Crossings."

"Animal Crossings" turns out to be the sort of virtual universe that Jelly has been creating — without an electronic processor — for her entire life. I've written about Jellyville before. It still exists. Jellyville becomes her way of dealing with all the nonsense that the real world dishes out. "In Jellyville," she might say, "there is no bedtime. You can stay up for as long as you like. School won't start the next day until you wake up." This kind of pronouncement usually accompanies our shutting down a movie prematurely because of our unreasoning desire to have the girls go to bed. Before midnight. You might wonder why the kids are watching movies so late at night. You will understand this when I tell you that we start all movies before 7:00 PM, but there's a reason why someone invented the remote control. Whoever invented remote controls had daughters with tiny bladders and empty tummies. 'Nuff said.

Anyway, "Animal Crossings" is very much like Jellyville. It is, above all else, a virtual community. Probably you can make it a multi-player community if another DS is within, I dunno, 30 feet or something. But it's the kind of virtual universe that Jelly thrives on. You can create your own character and town. Then you "move in" to this town and begin interacting with all the characters that inhabit the place. The fact that all of the characters resemble Japanese anime animals reminds us who exactly developed the Nintendo and its games. Central to this universe is a character named Tom Nook. He owns the local store, which means he controls the local economy. He also apparently is a real estate baron because you can only purchase houses through Tom Nook. He holds your mortgage. And you can only gain employment through Tom. I instinctively distrust this guy, but Jelly loves him. Probably because she's figured out how to eke a living without having to work for the guy.

I created my own character and began to play. I found that you first have a brief period of actual employment with Tom, after which you're pretty much on your own. You make your living (post-Tom) by selling things back to him. Pears are a staple, for example. Thus a person spends a lot of time shaking fruit trees. You take the fruit and sell it to Tom, who probably sells it to others for a kazillion percent mark-up. Tom is a shrewd operator.

This isn't the only way to earn money, by the way. You can sell just about anything you find to anyone who's interested in it. If you find fossils, you can give them to the museum. These are the things I know about. My daughters (and even Mrs. Woody) have been able to figure out just about every conceivable way of interacting with this community.

I'm not that smart. I have yet to sell my first pear. Every time I tried to take pears into Tom, he ignored me. Jelly kept giving me instructions on how to talk to Tom, but I'm not that patient. If he can't tell I'm there to sell fruit, I'd rather take my business elsewhere. Unfortunately, there's nowhere else to go. It's kind of like Twilight Zone; you can enter the town, but it's darned difficult to leave. The funny part is, characters are moving out all the time. It's like they know something that we humans don't. They figured out the secret code or handshake that allows you to pack and leave town. Or perhaps they were evicted and just didn't want to say anything. I'd do that myself, but I'm afraid that wherever I go, Tom Nook will be there. Waiting for me. Ready to sell me a house.

There's also the dual screen problem. While all the action takes place on the lower screen, the upper screen shows things like constellations. These constellations mean something, but I'm not smart enough to figure out what it is. Also, which button do I push? A? X? Gaah! I can't take the pressure! Of all the male inadequacies I could be dealing with, I need this one the least.

I guess I mostly fear this game because it makes me look like such a schlumpf. I feel like I'm back on my mission in Guatemala during monsoon season, tracking through mile after mile of mud. After a few miles you begin to feel like you're not getting anywhere. This is how I feel when playing "Animal Crossings." Hence I haven't played it much. I always plead work conflicts; I'm just too busy, I'll tell Jelly when she offers to "let" me play the game.

This morning she even tried to trick me into playing it in a moment of weakness. She had stashed the game in our one working bathroom. She knows that I will play our electronic Yahtzee® game faithfully, no matter why I'm in there. Today she told me that the DS was in there, and that I was more than welcome to play it, if I wanted. She repeated this about twenty times before I was finally able to close the door and resume my lousy Yahtzee streak. "You can check your mail, Daddy!" she said as I closed the door. Great. I have mail.

Someday, perhaps, I'll get motivated to learn this game. But not right now. Right now I have work to do. My virtual boss is wondering why I haven't completed one of my virtual projects yet.